Advanced Topic 35 of 51 Emerging & Frontier Topics
Cellular Automata
Grids of cells evolving by local rules.
How it works
A cellular automaton is a grid of cells, each in one of a few states, that all update at once by a rule using only the state of the cell and its neighbors. In one dimension, Wolfram's elementary rules number the 256 possible three-cell rules, and rule 30 produces apparent randomness while rule 110 is Turing complete. Conway's Game of Life uses a two-dimensional grid where live cells survive with two or three neighbors and dead cells become alive with exactly three, generating gliders, oscillators and even universal computers. Simple local rules can give complex global behavior, a hallmark of emergence.
Where it is used
They model traffic, crowd movement, forest fires, crystal growth, pseudo-random numbers and artistic patterns.
Common pitfall
Results depend on boundary conditions and update order, and long-term behavior of a rule can be undecidable to predict. Experiment by simulation and vary initial states.
Where it fits in the course
Cellular Automata is topic 35 of 51 in Emerging & Frontier Topics, rated Advanced. It follows DNA Computing. The next topic is Game Theory.
Practice and explore
- Open the interactive lesson, with a mini quiz.
- Take the Emerging & Frontier Topics quiz.
How to study this topic
- Read the explanation above and restate the definition in your own words.
- Open the interactive lesson and answer its mini quiz.
- Read the common pitfall, then write a short example that avoids it.
- Check your understanding in the Emerging & Frontier Topics quiz, and revisit the topic if you miss a question.
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Related topics
- DNA Computing (Emerging & Frontier Topics)
- Game Theory (Emerging & Frontier Topics)
- Neuromorphic Computing (Emerging & Frontier Topics)
- Mechanism Design (Emerging & Frontier Topics)
- Finite Automata (Theory & Discrete Math)
- Deterministic Finite Automata (Theory & Discrete Math)
- Nondeterministic Finite Automata (Theory & Discrete Math)