Beginner Topic 13 of 51 Computer Architecture & Logic
Flip-Flops
One-bit memory elements that store state on a clock edge.
How it works
A flip-flop is an edge-triggered one-bit memory element that samples its input on a clock edge and holds it until the next edge. Common types are D, T, JK and SR; the D flip-flop is the standard building block. Internally it is made from two latches in a master-slave arrangement. Setup and hold times define when the input must be stable around the clock edge.
Where it is used
Registers, counters, shift registers, state machines and the synchronizers that pass signals between clock domains are built from flip-flops. They make synchronous digital design possible.
Common pitfall
Violating setup or hold times causes metastability, where the output hovers between 0 and 1 for an unpredictable time. Asynchronous inputs need synchronizer chains. Forbidden SR input combinations produce undefined states. Reset behavior and clock skew must be planned to avoid glitches.
Where it fits in the course
Flip-Flops is topic 13 of 51 in Computer Architecture & Logic, rated Beginner. It follows Multiplexers. The next topic is Registers.
Practice and explore
- Open the interactive lesson, with a mini quiz.
- Take the Computer Architecture & Logic quiz.
- Explore the Logic Gates visualizer: Toggle inputs and see gate outputs and truth tables.
How to study this topic
- Read the explanation above and restate the definition in your own words.
- Open the interactive lesson and answer its mini quiz.
- Read the common pitfall, then write a short example that avoids it.
- Check your understanding in the Computer Architecture & Logic quiz, and revisit the topic if you miss a question.
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Related topics
- Multiplexers (Computer Architecture & Logic)
- Registers (Computer Architecture & Logic)
- Adders (Computer Architecture & Logic)
- Clock Signal (Computer Architecture & Logic)