Beginner Topic 4 of 51 Computer Architecture & Logic
Floating Point Representation
Scientific-notation style encoding of real numbers in bits.
How it works
The IEEE 754 standard stores a real number as a sign bit, an exponent and a fraction (mantissa), like scientific notation in binary. Single precision uses 32 bits and double precision uses 64. It trades exact precision for a vast range, and includes special values for infinity, NaN and denormal numbers near zero. Most decimal fractions such as 0.1 cannot be represented exactly.
Where it is used
Scientific computing, graphics, machine learning, physics simulations and any calculation with fractions use floating point. Hardware floating-point units and GPUs implement it directly.
Common pitfall
Rounding errors accumulate, and 0.1 + 0.2 does not equal 0.3 exactly. Comparing floats with == is unreliable; use a tolerance. Adding numbers of very different magnitude loses small values, and subtracting nearly equal numbers causes catastrophic cancellation. Never use floats for money, and be careful with NaN comparisons.
Where it fits in the course
Floating Point Representation is topic 4 of 51 in Computer Architecture & Logic, rated Beginner. It follows Two's Complement. The next topic is Character Encoding.
Practice and explore
- Open the interactive lesson, with a mini quiz.
- Take the Computer Architecture & Logic quiz.
- Explore the Binary & Two's Complement visualizer: Flip bits and watch the number change.
How to study this topic
- Read the explanation above and restate the definition in your own words.
- Open the interactive lesson and answer its mini quiz.
- Read the common pitfall, then write a short example that avoids it.
- Check your understanding in the Computer Architecture & Logic quiz, and revisit the topic if you miss a question.
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Related topics
- Two's Complement (Computer Architecture & Logic)
- Character Encoding (Computer Architecture & Logic)
- Hexadecimal and Octal (Computer Architecture & Logic)
- Logic Gates (Computer Architecture & Logic)
- Floating Point Error (Math for Computing)