Intermediate Topic 25 of 50 Mobile, Embedded & IoT
Memory Constraints
Writing code for tiny RAM and flash budgets.
How it works
Embedded devices have very limited memory: flash for code and constants, typically 16 KB to a few MB, and SRAM for variables and stack, often only a few KB, with no virtual memory or protection on small chips. Developers manage it with static allocation, small data types, const data in flash, compact data structures, memory maps, linker scripts and tools showing section sizes. Dynamic allocation is avoided because of fragmentation and nondeterminism, and stack depth is analyzed to avoid overflow.
Where it is used
Firmware for sensors, wearables, controllers and low-cost consumer products must fit in tight memory budgets to keep chips cheap and power low.
Common pitfall
Stack overflows corrupt data silently, and heap exhaustion in long-running devices appears after days. Strings and lookup tables consume RAM unless placed in flash. Libraries such as printf with floating-point formatting are large. Monitor high-water marks, use memory pools for fixed-size objects, enable stack canaries or MPU guards where available, and test long-duration behavior.
Where it fits in the course
Memory Constraints is topic 25 of 50 in Mobile, Embedded & IoT, rated Intermediate. It follows Embedded C. The next topic is Bootloaders.
Practice and explore
- Open the interactive lesson, with a mini quiz.
- Take the Mobile, Embedded & IoT quiz.
How to study this topic
- Read the explanation above and restate the definition in your own words.
- Open the interactive lesson and answer its mini quiz.
- Read the common pitfall, then write a short example that avoids it.
- Check your understanding in the Mobile, Embedded & IoT quiz, and revisit the topic if you miss a question.
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Related topics
- Embedded C (Mobile, Embedded & IoT)
- Bootloaders (Mobile, Embedded & IoT)
- Timers and Counters (Mobile, Embedded & IoT)
- RTOS Concepts (Mobile, Embedded & IoT)
- Manual Memory Management (Languages & Compilers)
- Memory Barriers (Concurrency & Parallelism)
- Memory Hierarchy (Computer Architecture & Logic)