Intermediate Topic 30 of 51 Operating Systems
Page Faults
Traps when a needed page is not resident in memory.
How it works
A page fault is an exception raised by the MMU when a program accesses a virtual page that is not currently mapped to physical memory or violates its permissions. The OS handler checks validity: if the page is valid but not in memory, it loads it from disk, updates the page table and restarts the instruction, a major fault; if it is in memory but unmapped, a minor fault; if the access is illegal, the process gets a segmentation fault signal.
Step-by-step walkthrough
- The program touches an address whose page is not in RAM.
- The MMU traps to the kernel with a page fault.
- The kernel finds the page on disk and loads it into a free frame.
- It updates the page table.
- The instruction restarts and succeeds.
Where it is used
Demand paging, lazy allocation, copy-on-write, memory-mapped files and stack growth all work through page faults. Monitoring fault rates reveals memory pressure.
Common pitfall
Major faults cost milliseconds because of disk access, so frequent ones indicate thrashing or insufficient RAM. Page-fault handlers must be fast and carefully written. A program touching memory randomly faults more than one accessing it sequentially. Pre-faulting or locking critical pages can help real-time code.
Where it fits in the course
Page Faults is topic 30 of 51 in Operating Systems, rated Intermediate. It follows Virtual Memory. The next topic is Page Replacement Algorithms.
Practice and explore
- Open the interactive lesson, with a mini quiz.
- Take the Operating Systems quiz.
How to study this topic
- Read the explanation above and restate the definition in your own words.
- Open the interactive lesson and answer its mini quiz.
- Read the common pitfall, then write a short example that avoids it.
- Check your understanding in the Operating Systems quiz, and revisit the topic if you miss a question.
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Related topics
- Virtual Memory (Operating Systems)
- Page Replacement Algorithms (Operating Systems)
- Segmentation (Operating Systems)
- Thrashing (Operating Systems)
- Single Page Applications (Web Development)