Intermediate Topic 30 of 50 Computer Networks
Routing Algorithms
Methods determining best paths such as distance-vector and link-state.
How it works
Routing algorithms compute paths through a network. Distance-vector algorithms, such as Bellman-Ford in RIP, have each router share its distance estimates with neighbors, while link-state algorithms, such as Dijkstra in OSPF, flood topology information so every router builds a full map and calculates shortest paths. Metrics may be hop count, bandwidth, delay or policy. Static routing is manual, dynamic routing adapts to changes.
Step-by-step walkthrough
- Distance-vector routers tell neighbours their distance to every network.
- Distances spread step by step.
- Link-state routers flood the whole map of links.
- Each router runs Dijkstra on the map.
- Both pick the least-cost paths and update when links fail.
Where it is used
Internet service providers, enterprise networks and data centers use dynamic routing to find paths and recover from failures automatically.
Common pitfall
Distance-vector protocols suffer from slow convergence and count-to-infinity problems, mitigated by split horizon and poison reverse. Link-state protocols use more memory and CPU. Misconfigured metrics cause suboptimal paths, and routing loops waste bandwidth until time-to-live expires. Monitor convergence time and design for redundancy.
Where it fits in the course
Routing Algorithms is topic 30 of 50 in Computer Networks, rated Intermediate. It follows NAT. The next topic is RIP and OSPF.
Practice and explore
- Open the interactive lesson, with a mini quiz.
- Take the Computer Networks quiz.
How to study this topic
- Read the explanation above and restate the definition in your own words.
- Open the interactive lesson and answer its mini quiz.
- Read the common pitfall, then write a short example that avoids it.
- Check your understanding in the Computer Networks quiz, and revisit the topic if you miss a question.
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Related topics
- NAT (Computer Networks)
- RIP and OSPF (Computer Networks)
- ICMP and Ping (Computer Networks)
- BGP (Computer Networks)
- Line Drawing Algorithms (Graphics, Vision & Media)
- Load Balancing Algorithms (Distributed Systems & Cloud)
- Greedy Algorithms (Algorithms)