Advanced Topic 47 of 49 Graphics, Vision & Media
Video Codecs
Algorithms like H.264 compressing video.
How it works
Video codecs compress video by removing spatial and temporal redundancy. They split frames into blocks, predict them from neighboring pixels in intra frames or from other frames using motion estimation and compensation in inter frames, transform the residual with a DCT-like transform, quantize it and entropy code the result. Frames are organized into groups of pictures with I, P and B frames. Standards include H.264/AVC, H.265/HEVC, AV1 and VP9, each improving efficiency at the cost of encoding complexity. Rate control balances quality and bitrate, and containers package streams.
Where it is used
Streaming services, video calls, broadcasting, surveillance, game capture and storage rely on codecs, often with hardware encoders and decoders.
Common pitfall
Higher compression needs more encoding time and compute, and licensing and patents affect codec choice, with AV1 being royalty-free. Low bitrates cause blockiness and banding. Long GOPs make seeking and editing harder. Device support for decoding varies. Select codecs by audience devices, use constant rate factor or two-pass encoding and adaptive bitrate streaming.
Where it fits in the course
Video Codecs is topic 47 of 49 in Graphics, Vision & Media, rated Advanced. It follows Augmented and Virtual Reality. The next topic is Speech Recognition.
Practice and explore
- Open the interactive lesson, with a mini quiz.
- Take the Graphics, Vision & Media quiz.
How to study this topic
- Read the explanation above and restate the definition in your own words.
- Open the interactive lesson and answer its mini quiz.
- Read the common pitfall, then write a short example that avoids it.
- Check your understanding in the Graphics, Vision & Media quiz, and revisit the topic if you miss a question.
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Related topics
- Augmented and Virtual Reality (Graphics, Vision & Media)
- Speech Recognition (Graphics, Vision & Media)
- SLAM (Graphics, Vision & Media)
- Neural Rendering (Graphics, Vision & Media)