Beginner Topic 6 of 49 Graphics, Vision & Media
Audio Basics
Sampling and quantizing sound.
How it works
Sound is a pressure wave, captured by a microphone as a continuous voltage and digitized by sampling at regular intervals and quantizing each sample. The sample rate determines the highest representable frequency, by the Nyquist theorem at half the rate, so 44.1 kHz covers up to 22 kHz, beyond human hearing, and bit depth sets dynamic range, 16 bits giving 96 dB. Channels provide mono, stereo or surround, and formats include uncompressed WAV, lossless FLAC and lossy MP3 and AAC.
Where it is used
Music and podcast production, voice calls, game audio, speech recognition and sound analysis start from digital audio concepts. Time-frequency analysis uses the Fourier transform and spectrograms.
Common pitfall
Sampling below twice the highest frequency causes aliasing, so anti-aliasing filters are needed. Clipping occurs when levels exceed the range, producing harsh distortion. Resampling and format conversions can degrade quality, and perceptual codecs discard information irreversibly. Record with headroom, keep masters in lossless formats and match sample rates across a project.
Where it fits in the course
Audio Basics is topic 6 of 49 in Graphics, Vision & Media, rated Beginner. It follows Image Compression. The next topic is Video Basics.
Practice and explore
- Open the interactive lesson, with a mini quiz.
- Take the Graphics, Vision & Media quiz.
How to study this topic
- Read the explanation above and restate the definition in your own words.
- Open the interactive lesson and answer its mini quiz.
- Read the common pitfall, then write a short example that avoids it.
- Check your understanding in the Graphics, Vision & Media quiz, and revisit the topic if you miss a question.
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