Advanced Topic 49 of 51 Web Development
Canvas and WebGL
Browser APIs for 2D and GPU-accelerated 3D drawing.
How it works
The canvas element provides a bitmap drawing surface controlled by JavaScript. The 2D context offers paths, shapes, text, images, gradients and pixel manipulation, drawn in immediate mode, while WebGL gives access to the GPU through shaders for hardware-accelerated 2D and 3D graphics, with WebGPU as its modern successor. Animation uses requestAnimationFrame to redraw each frame, and libraries like Three.js and PixiJS simplify scenes.
Step-by-step walkthrough
- JavaScript gets a canvas context.
- The 2D API draws shapes, text and images.
- WebGL sends vertices and shaders to the GPU.
- The GPU renders millions of pixels in parallel.
- A requestAnimationFrame loop redraws every frame.
Where it is used
Games, data visualizations, image editors, particle effects, maps and interactive 3D product viewers use canvas and WebGL.
Common pitfall
A canvas is just pixels with no DOM, so it lacks built-in accessibility, hit testing and text selection; add alternatives. Redrawing everything each frame without optimization wastes CPU. High-DPI screens need scaling for sharpness. WebGL has a steep learning curve, context loss handling and memory management. Choose SVG for few scalable shapes and canvas for many.
Where it fits in the course
Canvas and WebGL is topic 49 of 51 in Web Development, rated Advanced. It follows Web Components. The next topic is Micro-Frontends.
Practice and explore
- Open the interactive lesson, with a mini quiz.
- Take the Web Development quiz.
How to study this topic
- Read the explanation above and restate the definition in your own words.
- Open the interactive lesson and answer its mini quiz.
- Read the common pitfall, then write a short example that avoids it.
- Check your understanding in the Web Development quiz, and revisit the topic if you miss a question.
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Related topics
- Web Components (Web Development)
- Micro-Frontends (Web Development)
- WebAssembly (Web Development)
- Edge Computing for Web (Web Development)