Advanced Topic 43 of 52 Data Structures
Circular Buffer
Fixed-size ring storing streaming data with wrapping indices.
How it works
A circular buffer is a fixed-size array with head and tail indexes that wrap around using modulo arithmetic. Writers advance the tail and readers advance the head, so old data is overwritten or blocked once full. It needs no shifting or reallocation and offers O(1) push and pop with predictable memory use.
Step-by-step walkthrough
- A fixed array with a head pointer for reading and a tail pointer for writing.
- write puts data at tail and advances it.
- More writes advance the tail again.
- read takes from head and advances it.
- When an index passes the end it wraps back to 0, so memory is reused.
Where it is used
Audio and video streaming, keyboard and serial input buffers, producer-consumer queues, logging of the last N events and network packet buffers use circular buffers. Lock-free single-producer, single-consumer versions are common in real-time systems.
Common pitfall
Distinguishing a full buffer from an empty one is a classic mistake, since both can have head equal to tail; keep a count or leave one slot unused. Overwrite policy must be decided. Use power-of-two sizes for fast masking, and add memory barriers for concurrent use.
Where it fits in the course
Circular Buffer is topic 43 of 52 in Data Structures, rated Advanced. It follows LRU Cache Structure. The next topic is Persistent Data Structures.
Practice and explore
- Open the interactive lesson, with a mini quiz.
- Take the Data Structures quiz.
How to study this topic
- Read the explanation above and restate the definition in your own words.
- Open the interactive lesson and answer its mini quiz.
- Read the common pitfall, then write a short example that avoids it.
- Check your understanding in the Data Structures quiz, and revisit the topic if you miss a question.
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Related topics
- LRU Cache Structure (Data Structures)
- Persistent Data Structures (Data Structures)
- Quadtrees (Data Structures)
- Fibonacci Heaps (Data Structures)
- Z-Buffer (Graphics, Vision & Media)
- Buffer Overflow (Security & Cryptography)