Advanced Topic 37 of 51 Concurrency & Parallelism
CUDA Programming
NVIDIA's model for general-purpose GPU computing.
How it works
CUDA is NVIDIA's platform for general-purpose GPU programming. The programmer writes kernels in a C++ extension that run across a grid of thread blocks, each containing many threads organized in warps of 32 that execute in lockstep, with indexes such as threadIdx and blockIdx identifying work items. The host manages device memory, copies data between CPU and GPU and launches kernels, with streams enabling overlap of transfers and computation. Libraries such as cuBLAS, cuDNN and Thrust provide optimized building blocks.
Where it is used
Deep learning training and inference, scientific simulation, image and video processing, cryptography, finance and graphics ray tracing use CUDA.
Common pitfall
Performance depends on coalesced global memory access, occupancy, use of shared memory, avoiding warp divergence and minimizing host-device transfers over PCIe. Race conditions and out-of-bounds accesses in kernels are hard to debug. Kernel launch overhead hurts tiny workloads. Profile with Nsight, use libraries where possible and handle errors from every call.
Where it fits in the course
CUDA Programming is topic 37 of 51 in Concurrency & Parallelism, rated Advanced. It follows MPI. The next topic is GPU Memory Hierarchy.
Practice and explore
- Open the interactive lesson, with a mini quiz.
- Take the Concurrency & Parallelism quiz.
How to study this topic
- Read the explanation above and restate the definition in your own words.
- Open the interactive lesson and answer its mini quiz.
- Read the common pitfall, then write a short example that avoids it.
- Check your understanding in the Concurrency & Parallelism quiz, and revisit the topic if you miss a question.
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Related topics
- MPI (Concurrency & Parallelism)
- GPU Memory Hierarchy (Concurrency & Parallelism)
- OpenMP (Concurrency & Parallelism)
- Parallel Sorting (Concurrency & Parallelism)
- Programming Paradigms (Languages & Compilers)
- Dynamic Programming (Algorithms)
- Linear Programming (Math for Computing)