Intermediate Topic 25 of 51 Concurrency & Parallelism
Go Goroutines and Channels
Lightweight tasks communicating through typed channels.
How it works
Go provides goroutines, lightweight functions that run concurrently, started with the go keyword and multiplexed by the Go runtime scheduler onto OS threads, each starting with a small growable stack. Channels are typed conduits for communication and synchronization: send and receive operations block until the other side is ready for unbuffered channels, while buffered channels allow limited queuing. The select statement waits on several channel operations, and sync primitives such as WaitGroup and Mutex complement them. The motto is share memory by communicating.
Where it is used
Servers handling many requests, pipelines and fan-out and fan-in worker pools, timeouts and cancellation with context and background tasks are idiomatic uses.
Common pitfall
Goroutine leaks occur when goroutines block forever on channels nobody reads or writes. Closing a channel twice or sending on a closed one panics. Data races still occur when sharing variables, so use the race detector. Loop variable capture bugs affected older Go versions. Unbounded goroutine creation can exhaust memory, so limit concurrency with worker pools and use context for cancellation.
Where it fits in the course
Go Goroutines and Channels is topic 25 of 51 in Concurrency & Parallelism, rated Intermediate. It follows Communicating Sequential Processes. The next topic is Lock-Free Data Structures.
Practice and explore
- Open the interactive lesson, with a mini quiz.
- Take the Concurrency & Parallelism quiz.
How to study this topic
- Read the explanation above and restate the definition in your own words.
- Open the interactive lesson and answer its mini quiz.
- Read the common pitfall, then write a short example that avoids it.
- Check your understanding in the Concurrency & Parallelism quiz, and revisit the topic if you miss a question.
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Related topics
- Communicating Sequential Processes (Concurrency & Parallelism)
- Lock-Free Data Structures (Concurrency & Parallelism)
- Actor Model (Concurrency & Parallelism)
- Wait-Free Algorithms (Concurrency & Parallelism)
- Microarchitecture Side Channels (Computer Architecture & Logic)