Intermediate Topic 18 of 51 Computer Architecture & Logic
Sequential Circuits
Circuits whose outputs depend on current inputs and stored state.
How it works
Sequential circuits have outputs that depend on both current inputs and stored state, so they contain memory elements such as latches and flip-flops with feedback. Synchronous designs update state only on clock edges, which makes timing predictable, while asynchronous ones react to input changes immediately. Models include Moore machines, where outputs depend only on state, and Mealy machines, where they also depend on inputs.
Step-by-step walkthrough
- Inputs enter combinational logic.
- The logic also sees the stored state.
- The next state is computed.
- The clock loads it into the state register.
- Outputs depend on inputs and on stored history, so the circuit has memory.
Where it is used
Counters, registers, shift registers, finite state machines, memory cells and CPU control units are sequential. Any device that remembers history, such as a traffic-light controller or vending machine, is sequential.
Common pitfall
Race conditions and glitches in asynchronous circuits cause unreliable behavior. Missing reset logic leaves unknown initial states. Unsynchronized inputs risk metastability. Draw state diagrams, assign states carefully and check for unreachable or illegal states that could trap the circuit.
Where it fits in the course
Sequential Circuits is topic 18 of 51 in Computer Architecture & Logic, rated Intermediate. It follows Fetch-Decode-Execute Cycle. The next topic is Finite State Machines in Hardware.
Practice and explore
- Open the interactive lesson, with a mini quiz.
- Take the Computer Architecture & Logic quiz.
How to study this topic
- Read the explanation above and restate the definition in your own words.
- Open the interactive lesson and answer its mini quiz.
- Read the common pitfall, then write a short example that avoids it.
- Check your understanding in the Computer Architecture & Logic quiz, and revisit the topic if you miss a question.
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Related topics
- Fetch-Decode-Execute Cycle (Computer Architecture & Logic)
- Finite State Machines in Hardware (Computer Architecture & Logic)
- Von Neumann Architecture (Computer Architecture & Logic)
- Arithmetic Logic Unit (Computer Architecture & Logic)
- Sequential Bottlenecks (Concurrency & Parallelism)
- Communicating Sequential Processes (Concurrency & Parallelism)