Beginner Topic 6 of 50 Mobile, Embedded & IoT
App Lifecycle
States an app moves through as users navigate.
How it works
The app lifecycle describes the states an application moves through as the user and system interact with it: launching, becoming active in the foreground, being interrupted by calls or other apps, going to the background, being suspended and possibly terminated by the system to reclaim memory. Platforms expose callbacks such as Android's onCreate, onStart, onResume, onPause, onStop and onDestroy, and iOS's scene and app delegate methods. Apps must save state and release resources at the right moments and restore them on return.
Where it is used
Saving drafts, pausing media and games, stopping location updates, refreshing data on resume and handling rotation and multi-window modes depend on lifecycle handling.
Common pitfall
The system can kill a background app without warning, so state kept only in memory is lost. Doing heavy work in lifecycle callbacks delays startup. Forgetting to unregister listeners leaks resources and battery. Rotation recreates activities on Android by default. Persist important state early, use lifecycle-aware components and test by killing the process.
Where it fits in the course
App Lifecycle is topic 6 of 50 in Mobile, Embedded & IoT, rated Beginner. It follows Cross-Platform Frameworks. The next topic is Mobile Storage.
Practice and explore
- Open the interactive lesson, with a mini quiz.
- Take the Mobile, Embedded & IoT quiz.
How to study this topic
- Read the explanation above and restate the definition in your own words.
- Open the interactive lesson and answer its mini quiz.
- Read the common pitfall, then write a short example that avoids it.
- Check your understanding in the Mobile, Embedded & IoT quiz, and revisit the topic if you miss a question.
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Related topics
- Cross-Platform Frameworks (Mobile, Embedded & IoT)
- Mobile Storage (Mobile, Embedded & IoT)
- iOS Basics (Mobile, Embedded & IoT)
- Push Notifications (Mobile, Embedded & IoT)