Advanced Topic 50 of 50 Computer Networks
Network Programming with Sockets
Writing programs that communicate via the socket API.
How it works
The sockets API lets programs communicate over networks. A TCP server calls socket, bind, listen and accept, and a client calls socket and connect; both then use send and recv or read and write. UDP uses sendto and recvfrom without a connection. Servers handle many clients using threads, processes or event-driven I/O with select, poll, epoll or asynchronous frameworks, and sockets can be blocking or non-blocking.
Step-by-step walkthrough
- The server calls socket, bind, listen and accept.
- The client calls socket and connect.
- The server accept returns a new socket for this client.
- Both sides use send and recv on the socket.
- Either side calls close when finished.
Where it is used
Web servers, chat applications, game servers, database clients, custom protocols and IoT gateways are all built with sockets, often via higher-level libraries.
Common pitfall
TCP is a stream, so one send may arrive as several reads or two sends merge into one; you must frame messages with lengths or delimiters. Ignoring partial writes, errors and timeouts causes hangs. Forgetting byte-order conversion corrupts numbers. Always close sockets, set timeouts, validate input from the network and handle SIGPIPE and connection resets.
Where it fits in the course
Network Programming with Sockets is topic 50 of 50 in Computer Networks, rated Advanced. It follows Multicast and Anycast. It is the last topic in this area.
Practice and explore
- Open the interactive lesson, with a mini quiz.
- Take the Computer Networks quiz.
How to study this topic
- Read the explanation above and restate the definition in your own words.
- Open the interactive lesson and answer its mini quiz.
- Read the common pitfall, then write a short example that avoids it.
- Check your understanding in the Computer Networks quiz, and revisit the topic if you miss a question.
Frequently asked questions
What is Network Programming with Sockets?
Where do people use Network Programming with Sockets?
What is the most common mistake with Network Programming with Sockets?
What should I learn before this topic?
How can I practice it?
Is Network Programming with Sockets hard to learn?
How long does it take to learn Network Programming with Sockets?
Which topics are related to Network Programming with Sockets?
What should I study after Network Programming with Sockets?
Related topics
- Multicast and Anycast (Computer Networks)
- Network Performance (Computer Networks)
- 5G Networks (Computer Networks)
- MPLS (Computer Networks)
- Programming Paradigms (Languages & Compilers)
- Dynamic Programming (Algorithms)
- Network Intrusion Detection (Security & Cryptography)