Advanced Topic 48 of 50 Computer Networks
Network Performance
Latency, bandwidth, jitter and throughput metrics.
How it works
Network performance is described by bandwidth, the maximum data rate, latency, the delay of a packet, jitter, the variation in delay, packet loss and throughput, the rate actually achieved. Latency includes propagation, transmission, queuing and processing delays. The bandwidth-delay product determines how much data must be in flight to fill a link. Tools such as ping, iperf, traceroute and packet captures measure these.
Step-by-step walkthrough
- Latency is the time one packet takes to arrive.
- Bandwidth is the maximum capacity of the link.
- Jitter is the variation in latency.
- Throughput is the rate actually achieved, often below bandwidth.
- Both are needed, a wide link can still be slow if the delay is large.
Where it is used
Tuning web applications, diagnosing slow video calls, planning capacity, choosing protocols and setting service-level objectives all depend on performance metrics.
Common pitfall
Bandwidth is not the same as speed: a high-bandwidth, high-latency link can still feel slow for chatty requests. Averages hide tail latency, so look at percentiles. Bufferbloat and loss can destroy throughput even on fast links. Measure end to end, at different times, and fix the actual bottleneck instead of buying more bandwidth blindly.
Where it fits in the course
Network Performance is topic 48 of 50 in Computer Networks, rated Advanced. It follows 5G Networks. The next topic is Multicast and Anycast.
Practice and explore
- Open the interactive lesson, with a mini quiz.
- Take the Computer Networks quiz.
How to study this topic
- Read the explanation above and restate the definition in your own words.
- Open the interactive lesson and answer its mini quiz.
- Read the common pitfall, then write a short example that avoids it.
- Check your understanding in the Computer Networks quiz, and revisit the topic if you miss a question.
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Related topics
- 5G Networks (Computer Networks)
- Multicast and Anycast (Computer Networks)
- MPLS (Computer Networks)
- Network Programming with Sockets (Computer Networks)
- Mobile Performance and Battery (Mobile, Embedded & IoT)
- Network Intrusion Detection (Security & Cryptography)
- Web Performance (Web Development)