Beginner Topic 7 of 51 Concurrency & Parallelism
Shared State Hazards
Bugs from unsynchronized access to common data.
How it works
Shared mutable state accessed by several threads without proper coordination causes hazards: race conditions, where results depend on timing, lost updates, torn reads of multi-word values, stale reads due to caching or compiler reordering, inconsistent invariants when updates are observed halfway and deadlocks from lock use. Even a simple increment compiles to read, modify and write steps that interleave. Memory models define what visibility guarantees exist without synchronization.
Where it is used
Counters, caches, configuration objects, connection pools and in-memory state in servers and games are typical shared state that must be protected.
Common pitfall
Bugs are intermittent and disappear under a debugger or with logging, making them hard to reproduce. Using synchronization in some but not all accesses leaves holes. The best fixes eliminate sharing: use immutable data, thread-local state, message passing or ownership transfer. When sharing is needed, protect all accesses consistently with the same lock or atomics.
Where it fits in the course
Shared State Hazards is topic 7 of 51 in Concurrency & Parallelism, rated Beginner. It follows Thread Safety. The next topic is Locks in Practice.
Practice and explore
- Open the interactive lesson, with a mini quiz.
- Take the Concurrency & Parallelism quiz.
How to study this topic
- Read the explanation above and restate the definition in your own words.
- Open the interactive lesson and answer its mini quiz.
- Read the common pitfall, then write a short example that avoids it.
- Check your understanding in the Concurrency & Parallelism quiz, and revisit the topic if you miss a question.
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Related topics
- Thread Safety (Concurrency & Parallelism)
- Locks in Practice (Concurrency & Parallelism)
- Thread Pools (Concurrency & Parallelism)
- Read-Write Locks (Concurrency & Parallelism)
- Finite State Machines in Hardware (Computer Architecture & Logic)
- State Management (Web Development)
- Pipeline Hazards (Computer Architecture & Logic)