Intermediate Topic 18 of 50 Software Engineering
SOLID Principles
Five guidelines for maintainable object-oriented design.
How it works
SOLID is a set of five object-oriented design principles: Single Responsibility, a class should have one reason to change; Open-Closed, software entities should be open for extension but closed for modification; Liskov Substitution, subtypes must be usable wherever their base type is expected; Interface Segregation, clients should not depend on methods they do not use; and Dependency Inversion, high-level modules should depend on abstractions, not on concrete low-level details.
Step-by-step walkthrough
- S: a class should have one reason to change.
- O: open for extension, closed for modification.
- L: subtypes must work wherever the base type is expected.
- I: prefer small specific interfaces.
- D: depend on abstractions, not concrete classes.
Where it is used
They guide the design of maintainable, testable code in frameworks, services and libraries, and appear often in design discussions and code reviews.
Common pitfall
Applying them dogmatically creates needless abstraction and tiny classes. Violating Liskov, for example by overriding a method to throw an exception, breaks polymorphism. Single responsibility is about reasons to change, not the number of methods. Use them as heuristics when code becomes hard to change, rather than as rules to apply upfront.
Where it fits in the course
SOLID Principles is topic 18 of 50 in Software Engineering, rated Intermediate. It follows Software Maintenance. The next topic is DRY, KISS and YAGNI.
Practice and explore
- Open the interactive lesson, with a mini quiz.
- Take the Software Engineering quiz.
How to study this topic
- Read the explanation above and restate the definition in your own words.
- Open the interactive lesson and answer its mini quiz.
- Read the common pitfall, then write a short example that avoids it.
- Check your understanding in the Software Engineering quiz, and revisit the topic if you miss a question.
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Related topics
- Software Maintenance (Software Engineering)
- DRY, KISS and YAGNI (Software Engineering)
- Bug Tracking (Software Engineering)
- Design Patterns (Software Engineering)
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